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Fantasy Sherwood Shores II CS

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Derpy Dev

to nobody's surprise he's not straight
Name (What were they born with?):
Alias (What do they call themselves?):
Race (From alien to werewolf to human):
Age:
Gender:
Sexuality:

Appearance (written or picture):
Personality (required):
History (required, but less so):
Goal (what do they want, what are they striving for? doesn't need to be long or complex, but they need something):

Powers (If your character will take a villainous role, they can be more powerful but they also will probably lose way more often):
Weapons:
Skills:
Weaknesses (VERY required):
 
b61a8fc767f190f4afbefe7e1b9648e6.jpg

Name:
William Rundell Haus Code

Alias:
Solomon

Race:
Human

Age:
27

Gender:
Male

Sexuality:
Abstained

Personality:
Kind and tempered, William is an intellectual individual who wishes to lead all to the light of God. He is charitable and benevolent to all and rarely angers. Although he is the most passionate man in the world when it comes to religion, he is quite charismatic and easy to get along with.

Adversely, his sense of morals are slightly warped as with his understanding of his god’s will. William will do anything to ensure the success of his perceived mission from god and is above nothing in terms of means to an end. Despite his everpresent friendly demeanour, he is capable of truly terrifying deeds all in the name of God.

History:
William’s history is actually quite a mystery. No one knows quite where he came from and there appear to be no existing records that can be accessed concerning his past.

Goal:
To lead the lost into the light.

Powers:
Word of God -
The ability to wield incredible divine power through one’s speech. The user can create/manipulate physical objects nearby with a form of glowing telekinesis.
Divine Enlightenment -
The ability to affect a person’s mind with divine clarity. This ranges from illusions to truthseeking to even pain inducement. The user is also capable of manipulating their own mind for the better, including improvements to one’s senses and perception. A sigil must be placed via direct physical contact for this power to work.
The Commandments -
The user can place one of ten divine blessings on a person, including themselves. Multiple blessings can be placed on a person at once and a 10 second ceremony is required for casting. The blessings are as follows: strength, speed, durability, regeneration, flight, foresight, teleportation, clairvoyance, cloning and phasing.

Weapons:
None

Skills:
Charismatic, business, hand to hand combat, politics and religious studies.

Weaknesses:
Word of God is only effective in a 25m radius. When against other telekinetics, a battle of will is required for control.
Divine Enlightenment requires physical contact to work. The specific effect must be predetermined upon placing the sigil and a new effect will require a new sigil. Removing the sigil removes the effect. Using too many sigils on a person may cause unconsciousness or induce a coma.
The Commandments’ blessings are often too powerful for a person to handle. William himself can only handle three, hosting too many blessings will burn out one’s soul and cause death. Hosting a blessing for too long will also cause death. The casting time leaves the user vulnerable to attack until the ceremony is complete. Multiple people cannot have the same type of blessing. Other people hosting a blessing must have their divine energy resupplied every so often by the user or their blessing will disappear.
 
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Name: Katherine Bushel
Alias: Katie Cutter
Race: Human
Age: 27
Gender: Female
Sexuality: Technically bi, but rather ambivalent all things considered.

Appearance:
1549842083669.png
Is 5'1" and constantly looks a bit messy.
Personality: Katie is a person of constant boredom. She's got a bit of a bad attitude, but doesn't really get angry... or sad... or anything really. She speaks in a cold and monotone manner and slouches. The truth is that she has some pretty bad depression and finds life generally unentertaining. She is constantly hoping that she'll find a fight worth having, one that really pushes her limits and forces her to put in her all.
She is also, this is important, a slight sociopath.
She does not care about the consequences of her actions, or how they affect others. She just cares about getting the job done. However, if some situation were to seems interesting to her or fun, she may get distracted from her goal.
History: Not much happened in her youth. She grew up in a small town. She dropped out of high school due to lack of motivation, but found herself interested in a martial arts class. She quickly showed great talent for it and there were no other students there that could take her in a fight.
As fate would have it, this was not a normal martial arts class. They were looking for truly talented people with powers. And when they found out that Katie had some suppressed power genes, they took her in as an assassin. They experimented on her to unlock her powers fully, and her real training began at the age of only 18.
Goal: At the moment, all she really wants is to get her jobs done, finish what she was meant to do in Sherwood Shores. Kill a few people then move on. However, on the inside, she is desperately searching for something that can truly make her happy.

Powers:
She has three powers. Originally she only had one minor one, but the others were unlocked by the experiments and the third was enhanced.
The first power is known as Unlimited. If she has a gun, it never runs out of ammo. A sheath has unlimited swords, a quiver has endless arrows, a computer has endless power... she never runs out of supplies, in short.
Her second is called Power Slice. Her swords cut way deeper than they realistically should be able to and are almost impervious to damage. She once sliced a moving car straight in half.
Her third power is her original one, known as Deductive Precognition. Not true precognition, but it is the ability to make an extremely accurate prediction about where bullets will land, cars will crash, how the wind blows a leaf, and how a thrown weapon soars.
Weapons:
Two katana sheaths.
Two handguns.
Pepper spray.
Some grenades... and a very good budget when it comes to getting new weapons.
Skills:
Very good swordswoman and martial artist even without her power. While she's best at swords, she can fire a decent shot too.
Note that with a combination of her skills and powers, she can block bullets with her swords.
Weaknesses: The biggest one is her lack of motivation and patience. If a situation becomes just plain annoying, she'll back off and come at it again later.
However, the second thing is that she has no prime invincibility and any high speed weapon is basically unavoidable for her. Because she still has a normal human body in the end.
 
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Name: Faye Barnes
Alias: Candlewick
Race: Human
Age: 26
Gender: Female
Sexuality: Bisexual

Appearance:
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Personality: Faye is lighthearted and easygoing, and seemingly very friendly. However, she can hold a grudge. After being rejected several times for an acting gig, Faye decided to seek revenge on the producers. Having nothing better to do, she brought her wrath down upon them and might've ruined a life or two. She isn't a mean or evil person, but is very opinionated and stubborn and won't back down. Faye shies away from killing, and only wants to wreak havoc. Other than her villainy she is your typical girl, enjoying her morning Starbucks and trips to the movies.
History: Faye grew up in a dysfunctional family, her older sister hating her and her parents. Faye always tried hard in school, but never got the concepts and never had great grades. As she aged, she grew into a petty, narcissistic teenager. She started getting into illegal dealings around town. A few months later, she had the incident (See powers) and moved away to Sherwood Shores. She couldn't find work, and then flopped as an actress, leading to her vengeance on the producers. Faye gained a reputation after that, and started making connections. Since she really had nothing better to do and figured being a villain was a good way to make money, she got into the crime world.
Goal: Faye's goal is to have a purpose. She wants to be known for something, to go down in history, whether it be for something good or bad. This causes her to take risks and act out.

Powers: Faye discovered after a mishap with a lighter that she is flammable. She can light herself on fire with little pain, but will burn slowly.
Weapons: She always carries matches and a lighter with her. Otherwise, she uses herself as her weapon.
Skills: Very agile and charismatic, and can blend into a crowd.
Weaknesses: Faye isn't really sure if she wants to be a villain. She is unsure in her decisions, and isn't fully opposed to heroes. Also, her powers slowly burn her and can cause severe injuries if used for extended periods of time. Faye has never killed before and really, really doesn't want to.​
 
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The Shadows
This small but effective group of villains has been around for a good couple of months. Their ways and tactics have thrown the world for a loop. They seem to be very particular when it comes to their targets. Their first target was a government official. Murdering him rather quickly in the middle of a speech he was giving about these so called Heroes.

They normally show up wearing white masks and black hoodies, or any hoodie dealing with the colors of black and white. But the masks are always the same. They have yet to be demasked.


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    Name : Scarlet Ross
    Alias : Mother
    Race : Human/Mutants
    Age: Looks 28, no one knows her real age.
    Gender: Female
    Sexuality: Depends on what she wants from the other person. (villain)

    Appearance: 5'8" Looks as if in her mid 20's

    History: Ross has had a great deal of pain in her life. She was actually born in the early 1400's. Her life was at the bottom of the food chain. Her family held many siblings and she found her self closer towards the younger children. Her father was abusive, but at that time it was normal. Every father hit their kids and every mother would side with the father. Even when the men hit their wives.

    But none of this stole the life from Scarlet. She beamed with desperation to move forward and to live a more happier lifestyle.

    But there was one day, a day she would never forget. While on the way back home from town, her, her father, three older brothers and one other sister were caught off guard while traveling through the woods. They were attacked by a group of bandits and all did not survive the attack. Well that's what even should thought. But when night came she awoke to her family spreed out on the path, the horses and carriage were gone. She looked to herself and found no wounds. Her cloths were tattered and even held stains of her own blood. But she was fine. Her memories of the situation still struck fresh in her mind.

    She was scared as to what had happen to her. Why was she alive?

    She made her way home to find the rest of her family fine. After she told her mother about what happen, her mother said she would be there for her. But that was indeed a lie. A few days after the royal guards were at the house looking for her. Her mother said she was a child of Satan and escaped death. Her mother thought the guards would just take Scarlet and leave their family alone, but fate would have them all die. Scarlet was hanged with her family that night.

    She couldn't say how long she was out for, but days later she awoke again, this time she awoke to her house burnt down and the rest of her family dead. Scarlet took caution this time around. She did what she could to survive and told no one of her secrets.

    A few months after all of this, Scarlet was labeled a wanted Witch. when men and villagers came to seek her out, she found new powers. She had super human strength and her healing powers started to respond quicker. Soon to where they would almost heal instantly.

    Through the centuries Scarlet has escaped death many times. And due to her ill treatment from others, Scarlet decided to take fate into her own hands. She stole and did what she could to make money. Creating a wealth that was similar to the Rockefeller's.

    In recent times when others like herself started to come out of the shadows, Scarlet thought it was time for her kind to be at the top of the food chain.

    Extra: Scarlet has tried many times to have children, but she could never make it past the first trimester.

    Personality: Ross is very much a strong woman. Not just because of her powers, but because of who she truly is. She comes off as someone who questions everything. Even if she never states those questions out loud, she is silently trying to get her answers. She has a hard time trusting others that she has not already brought to her little family. She loves her 'children' and would stop at nothing to secure their safety.

    Step in her way and feel her motherly wrath.

    Goal : To place her own kind, those with powers, above all others. To bring down those who wish to have them killed. She wants peace but only for her own kind.

    Powers:
    Healing: Ross can heal at a fast rate. Even if killed she only comes back to life. There have been many of times where she has tried to kill herself, but has failed. Even with this power, there are times where her healing process proceeds slower. This all depends on her energy. This ability also prevents her from ever getting sick, or being effected by viruses.

    Super Strength: Ross can literally throw over 5000 tons. Her limits to this also depends on her energy.

    Weapons: Money can buy literally anything.

    Skills: Business, fighting which she has had decades of experience with and she holds a bit of connections in her pocket.

    Weaknesses: Her 'children'. Ross will even sacrifice herself to save them if they are in any danger. They mean the world to her.
 
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Name: Christina
Alias: The Good Knight
Race: Half Angel, Half Human
Age: 24
Gender: Female
Sexuality: Straight

Appearance:
1549909541473.png
Personality: Christina is far nicer then anyone would expect. She's the kind of woman who stops to comfort a crying child before decapitating a demon. She's capable of going from zero to a hundred in less than a second and has a strong sense of justice. She tries very hard not to work with anyone who she sees as evil or morally corrupt, but will do so if desperate.
Her biggest flaw is that she is seemingly unable to see situations as anything but black and white. Additionally, she's a bit too trusting and has a hard time defending herself if someone is wrong to her, even if she is always willing to jump to the defense of others.
History: In another world, she began as a farmer. She never knew her father, but her mother was the local widow, and as a farmhand Christina worked to help support her mother. She was viewed as the nicest little flower by the village. Until Consumption came. Consumption, the dimension traveling being of hatred and evil. A being that only has one goal, one purpose: to consume all that it can from every reality. Consumption sent tiny pieces of itself to her world, and her town was destroyed-and she was too.
Or so she thought.
She awoke in a new body, and had died for the first time. The Knights of The Round Table found her and took her in, and began her training as a knight. The Knights only had one purpose: to protect the realm from beings like Consumption.
But after 6 years of training and battling Consumption, they lost at the most crucial moment. The great wizard Merlin cast one final spell, to send the surviving knights to the next dimension Consumption headed towards: a planet called Earth.
And so, the real test of Christina the Good Knight began.
Goal: Christina wishes to protect her new world from the creatures of Consumption and the villains of Earth, and to find the other surviving knights on Earth.

Powers: Her first power: Reincarnation. If she dies, she comes back fully healed. She can do this ten times each day, and this ability refreshes at the crack of dawn.
Additionally, she is stronger the more times she has died. If she hasn't died during a day she is at normal strength, if she's died once she's at double strength, died twice triple strength, etcetera.
Weapons: Her greatsword is known as Sky Crasher. It is made of Arkensteel, the finest metal in her old realm. Swords don't get much sharper or stronger.
Skills: She is very good swordswoman, especially with greatswords, her weapon of choice. Additionally, she is very good at dodging to the side and using her armor.
Weaknesses: She's more sensitive than any knight should be, first off. Not hard to upset or distract her with mere words.
The obvious weakness to her reincarnation is that she can only do it ten times a day, and if she is killed an eleventh time, she's just flat out dead. No coming back from that.
 
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||”I bite back” ||



Name:
Jerome Kardinal

Alias:
Gluttony

Race:
Possessed Human

Age:
18

Gender:
male

Sexuality:
Pansexual

Appearance:
dkfjkjdf.jpg
Personality:
Before he was possessed, Jerome was a normal, rowdy teenage boy. Sarcastic and flirty like teenagers usually are. Now Gluttony's got a hold of him, he's sadistic, borderline psychotic, unpredictable and extremely violent.

History:
Jerome was so perfectly average. He was graduating school with a degree in Psychology, had decent grades, loving parents, loyal friends. The whole shebang. One night, Jerome did something he shouldn't have. He broke a crucifix. He was mad and it was the closest thing. It was on his bedside table. He grabbed it and snapped it.
An orange mass flew out of the broken cross and into him. His eyes went orange and his teeth, well. His teeth were something else.
He was reported missing the next day. Then his parents went missing.
They found them both in a church. Throats torn open and chunks missing from them. 'Gluttony' was scrawled on the wall in their blood.

Goal:
Create as much chaos and anarchy as physically possible.

Powers:
diififfe.jpg
-His teeth. These bad boys can slice through anything. Even steel.
-He's immortal. Gluttony himself is immortal but he cannot stay on this mortal coil without a host body.
-Possession. Gluttony can possess anyone however his host needs to have sinned recently in order for him to be able to take control. This could mean anything from shoplifting to murder or causing physical harm so something.

Weapons:
-A meat cleaver
-Anything he finds really

Skills:
-Psychology
-Anatomy
-Hand-to-hand combat

Weaknesses:
He's very impulsive and acts without thinking.
He tends to stay away from biblical objects but they don't necessarily do anything to him (Unless you stab him with a crucifix or choke him with the bible. I mean, that'll kill anyone.)​





code by @Goldieloxx

 
fc1.jpg
tamiya michaels
(tbd)
gender: female
race: human
sexuality: straight
age: 19

Personality: Tamiya is very inquisitive, always seeking knowledge. She is somewhat shy and socially awkward, not wanting to be a burden or annoyance to anyone. However, she will always try to help those in need though if she feels intimidated or unwanted she will leave. Her shyness often comes off as if she has somewhere else to be. Underneath her off-putting first impression, Tamiya is sweet and only wants to feel welcome. She loves writing, and often spends her time brainstorming new ideas. Since she doesn't have many friends, she is easy to win over and quick to trust strangers if they seem like they have good intentions.
History: Tamiya grew up with a strict and imposing family. They never really grew close, and her parents were just people who gave her food in Tamiya's eyes. As soon as she turned eighteen, she moved to Sherwood Shores, looking for a fresh start. She had finished high school and had no desire to go to college, figuring she could pursue writing and pick up a few side jobs along the way.
Powers: One night after she moved, she stumbled upon an abandoned building filled with nothing but lit candles. She suddenly saw two very different scenes; Where she had previously been, in the empty building, and back out on the street. She could control both versions of herself at the same time. Naturally she led the version of herself that was outside back to the real version of her, but as soon as each side saw the other she blacked out. From then on, Tamiya did some research and found that she could astral project, meaning she can cast a spirit of herself somewhere else and control it. She can move the separate apparition, and it appears normal to others. However, this requires immense concentration and drains her energy quickly. The power is mostly useless at the moment since Tamiya is just a normal citizen, and doesn't have fighting skills. It is triggered by nearby heat fluctuations.

Goal: Tamiya's goal is to learn more about her astral projecting and find a use for it, whether it be for good or bad.
Skills: Tamiya is very adaptive, and can quickly find ways out of perilous situations. However, she isn't trained in combat.
Weaknesses: Her weaknesses are that she needs nearby heat to split, and if the two apparitions come in contact she will go back to her original form and black out. She also cannot fight and would need to be trained in this.​
 
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  • Chiisana Hi
    Alias:
    Moxie
    Race: Human
    Age: Twelve (12) years old
    Gender: Female
    Sexuality: Let’s not…

    Appearance
    Chiisana Hi
    is a petite (1.5m / 4’11”), female child of Japanese ethnicity that has a fair complexion to her skin color. She has small, almond-shaped eyes with a deep, dark brown color. Her half-long hair is a natural black and partially covered by an ivory colored head scarf, leaving the lower half of the hair and bangs visible. Chiisana is a slim, agile girl with little to no built muscle. Her attire compliments the “speed over strength” approach with less restriction in clothing. A strapless crop-top made from ivory dyed fabric serves to cover up the chest while leaving the abdomen, shoulders and upper arms unrestricted. Her lower arms, from the hands to a few inches below the elbows, are wrapped up in bindings that serve as a layer of protection for the skin when in a bout.
    Chiisana wears black fabric shorts with a brown leather belt displaying a faded engraving on the oval-shaped, golden belt buckle. Three smaller belts, matching the aforementioned one in material, are wrapped loosely around her right, upper-leg. These are used to hold small, light-weight items. Her final pieces of attire are her boots. High-top, leather boots adorned with small, metal plates on the nose and shin.

    Personality
    Chiisana can be rather mature for her age as she expresses well-mannered behavior through patience, politeness and a decent amount of self-control. Yet, there are plenty of occasions where this early maturity is overruled by a more child-appropriate disposition, be that positive or negative. Her manners tend to buckle under her children’s naïveté and general desire to belong. She’s affectionate towards anyone expressing kindness and will use nicknames or honorary titles to address people if they allow such a thing. Chiisana understands very well how to adjust to the situation, knowing when she can be playful and knowing when she shouldn’t be. Though, “shouldn’t” doesn’t always mean she won’t.

    History
    See "Collective History"

    Goal: Following the path of the Eight Virtues.

    Powers
    Warrior Soul:
    Chiisana is capable of adjusting her life force, or soul, to attune to the realm in which spirits reside, allowing them to aid her in combat and life. Due to her heritage and upbringing she has a stronger connection with warrior spirits that followed the Eight Virtues or similar ideology. These spirits will guide her movement in combat and allow Chiisana to wield their weaponry. Spirit weapons can be felt, and used to harm living and (un)dead beings, but not seen by those with no connection to the afterlife; making them the truest form of hidden blades.
    Spirit Eye: Chiisana’s aiding spirits will occasionally allow her to see through their eyes, allowing her to spot ambushes and traps in advance as well as eliminating any blind spots from which she could be attacked.

    Weapons: Excluding a variety of spirit weaponry, Chiisana wields battle gloves, or cestus, made from a strong, light-weight alloy. Consisting of grey, metal gloves resembling those befitting of knight’s armor with three slightly curved metal plates covering the top of the lower arms. Suitable for quick, damaging strikes as well as providing moderate defense against attackers and their weaponry.
    Skills: Talented trainee in fast-paced hand-to-hand combat and mixed martial arts, focusing predominantly on quick finishers to make up for lacking endurance.

    Weaknesses: Chiisana’s age and lack of experience using Warrior Soul cause a wide variety of physical and mental health issues. Her mind is yet to develop fully and thus she is prone nightmares, hearing voices, general lack of rest and fainting from prolonged use of one spirit / channeling multiple spirits in quick succession. Aside from these potential problem there is also the ever-present risk she will channel an evil spirit, something she cannot expel on her own yet. Spirit Eye on the other hand takes a toll on her mind due to over-exposure to visual stimuli, potentially causing moderate to severe headaches and general disorientation for a short duration after using the power for more than a few seconds.
 
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Name: Kayden King

Alias: Varanus

Race: Human

Age: 27

Gender: Male

Sexuality: "Do we really have to talk about this...?"

_______________________________________________________________________________________________________________________________________________________________________________________________________________________________

Appearance:

Kayden King.jpg

Personality: Kayden is an outgoing guy, and a very passionate lover of reptiles. You can often find him in his house, listening to music, caring for Falkor, or drawing. He is very affectionate for his Black-throated Monitors Falkor and Jabberwock, and almost nothing else, unless you can cozy up to him. hint hint nudge nudge wink wink. He is quite mature, and knows the important of patience, even if it is quite annoying to deal with. He's often friendly to the odd stranger, sometimes even appearing a bit eccentric. But, when boiled down, he is just an average guy at heart.

History: As a child in New Zealand, Kayden always had an interest in reptiles, from gargantuan komodo dragons, to small and meek geckos. At the age of 7, for his birthday, his father got him a blue tongue skink as a pet. Kayden decided to name this skink Beelzebub. He had Beelzebub for ten years until they died. This saddened Kayden for a time, but, as all thing, it healed over time. After this point and going into college, Kayden took an interest in bio-mechanics and genetics. He stayed in New Zealand for a few years before moving to Massachusetts for Harvard's biological engineering courses. He graduated at 23 with a PhD in Biological Engineering, a Master's Degree in Biology, and a Associate Degree in Genetics. Kayden, with his expansive knowledge in reptiles, decided to purchase a pet Albino Black-throated Monitor, which he named Falkor. Kayden and Falkor quickly became acquainted with each other, like man and hound. Later, Kayden bought another Black-throated Monitor, and named him Jabberwock, of which we also formed a close bond with. At this time, Kayden became interested in a quite controversial topic, genetic modification of humans. Using himself as a guinea pig, Kayden 'added' several modifications to his body, all of which resembling his favorite animals, lizards. He soon moved to Sherwood Shores, hoping to help the struggle of Hero vs. Villain with a bit of vigilantism.

Goal: Eventually acquire the amazing regenerative abilities of axolotls, become fully recognized as a hero, get a suit.
_______________________________________________________________________________________________________________________________________________________________________________________________________________________________

Powers: Superhydrophobicity: hair like protuberances are developed upon the entire body, these confer superhydrophobicity, which allows water to roll right off and not be absorbed into the skin. The protuberances are very short, never more than 4 microns. Antibacterial Immunity: Antibacterial peptide in the blood plasma acts as a strong antibacterial tool even against drug resistant bacteria and some fungi. As an added benefit, the peptide promoted wound healing in both uninfected and mixed bioflim infected wounds.

Weapons: An old metal pipe he found in an alleyway once.

Skills: A very educated herpetologist, biological engineer, and geneticist. Kayden with his several year studies in fields of herpetology, biological engineering, and genetics, is a very accomplished man, you need help identifying a reptile? A venom? A single scute or scale? Kayden's your man. Need help synthesizing something? A cure? A poison? A toxin? Kayden also has you there. Not only are there those skills, he also is skilled in hand-to-hand combat and melee combat, mostly grappling.

Weaknesses: Hybird Ectothermy: Because of the reptilian qualities, a side effect has become the hybridization of endothermy and ectothermy, which mean Kayden cannot withstand as cold as temperatures that most people can, and going to cold can cause Kayden to go into temporary paralysis or brumation. Normal Mobility: With most choices of reptilian mobility, Kayden has chosen to stick with the human body plan, as any modifications could make in too obvious that he is Varanus. Synthesized Sickness: The antibacterial immunity is most effective against non-synthesized bacteria, and can fall unacquainted with a synthesized biological threat.
 
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Name: Lycaon

Alias: N/A

Race: Lycan/Werewolf

Age: 800

Gender: Male

Sexuality: Straight

Appearance: (Human)1552098303334.png

(Lycan) 1552098478053.png

Personality: Lycaon is a haunted man, he's haunted by defeat, loss, betrayal, and above all his complete and utter failure. This comes across with his irritable attitude. Lycaon is driven by a few things, living to simply spite the people who'd tried to kill him some four hundred years ago, some twisted sense of hope that he may one day rekindle his once proud race, and to somehow regain his own brittle and broken honor. He's also a bit of a smartass, and isn't one to really get close to people. In his current day Lycaon is still a driven man but his reasons for being so are growing few and far between, with each passing day becoming more and more futile and hopeless.

History: Lycaon was born during the middle ages on the day of a full moon to a royal family, in a powerful lycan kingdom known as Lycaia. His upbringing wasn't a conventional one, he was always expected to excel and do great things, not only due to his noble birth, but being a noble born on a full moon Lycaon was expected for something truly great. The young boy however, didn't feel special at all. He was raised with a life of war and battle in mind, for he was trained to fight, and shoot the moment he could wield a sword, or aim a bow. In his teen years Lycaon met the biggest, and best distraction life could throw at him. A young Lycan woman by the name of Lupa whom he quickly fell for, the two got on well and after a good amount of courting were married. Lycaon was happy, and cotent, until the king decreed that he go on a quest and lead a force of Lycaian soldiers to combat a threat of human raiders to the west of the kingdom, to which he did so. Lycaon crushed the human invaders in quick fashion, and on his way back found villages that had been sacked, and razed by the other Lycan kingdom, Fenriral. Lycaon met the enemy general in the Lycaian castle, just as the general slew the old king, this triggered a special ability unique to Lycaon, his anger, and loss at the deaths of his family put Lycaon into a beastly rage that not even the general's enchanted sword could best. Lycaon killed him and took the sword, Wolfsbaen for his own.

A few days later Lycaon's coronation was held, naming him King of Lycaia. He then vowed revenge upon Fenriral, making a declaration of war, and leading his army against their's in a bloody conflict which truly showed off Lycaon's prowess in combat and as a tactician. It ended with Lycaia as the victor forcing the kingdom of Fenriral to surrender under terms of conquest. Lycaon was once again content, the kingdom returned to order, Lupa gave birth to Lycaon's son and heir. Everything was perfect until a rather shady man appeared in his council, revealing just what his sword was and its capabilities. Wolfsbaen was one of the Seven Ornaments. A collection of enchanted objects that granted their users special abilities. Lycaon then set off on another crusade, this time with six of his most trusted friends, and allies, to gather the Ornaments under the Lycaian flag, and he did so. Collecting all remaining six, only returning to a terrible sight. Lycaia had fallen. The fearful humans of neighboring kingdoms had struck with the help of a rebel group of former Fenrirans. Lycaons wrath was terrible, using all seven Ornaments he decimated an entire kingdom of humans, the sixth other Lycans finally spoke him down, Lycaon gave each of them and Ornament. Giving a final order as king of Lycaia. Protect the Ornaments, and split up. They did so, Lycaon left Europe on a stolen boat sailing west into the new world not knowing or caring where he ended up. Eventually coming to the town of Sherwood Shores.


Goal: To recover the other six Ornaments and make sure they are never used to decimate again, by any means necessary

Powers: Lycan Physiology: Lycaon's biological abilities as a werewolf give him the ability to shift into a wolf like form which has super strength, senses, stamina, speed, and resistance to most forms of attack. Lycaon is more powerful at night, and is at his strongest during the full moon. He can only change parts of his body if that's all he needs due to his practice and perfection of his Lycan abilities.

Moonborn: Lycaon was born on the full moon which grants him abilities even greater than those of a normal Lycan, he is stronger than a normal Lycan and can even command dominance over other canines such as dogs and wolves. The moon being his sponsor will not allow him to be killed while he's bathed in its full light. Though it can't protect him from wounds.

Lupine Berserker: Lycaon's most powerful ability is a berserker state he enters when extremely angry. This kind of rage can only be triggered when someone he truly cares about has been killed or is in danger. It strengthens his resistance basically making him impervious to anything other than silver and fire.

Weapons: Wolfsbaen: Lycaon's sword and one of the Seven Ornaments. The sword's power is that it holds the ability to kill all it pierces. Wolfsbaen cancels out any form of immortality truly taking its victims to the afterlife. The sword does have its limits it cannot pierce armor, meaning that Lycaon needs to aim for the chinks in enemy armor to truly get a strike in. It is of unbreakable make, meaning the sword will never dull, or be destroyed. Wolfsbaen also prevents him from dying from old age or disease, he can still die from a bad wound.

Skills:
-Skilled swordsman
-skilled marksman
-Hand to hand/claw to claw combat
-Skilled tactician
-Great tracker

Weaknesses:
-Like all Lycans Lycaon is especially susceptible to wounds by Silver, Fire, and certain herbs.
-Lycaon is prone to brash actions
-Lycaon is weaker during the day
-Lycaon may not be able to be killed when under the light of the full moon, but if it is cloudy, or the moon is obstructed by trees or a roof he can be layed low just like any other man
-Though Lycaon is resistant to most attacks a fatal blow by a normal weapon such as beheading him will kill him.
-In his Lupine Berserker state Lycaon can still be killed or injured by silver weapons.
-Lycaon cannot keep up his Berserker state for long periods of time, once his emotions are spent his body will tire and he'll revert back into his human state.
-Strong smells, and loud sounds can incapacitate him in his lycan form.
 
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Name:
Zarana Lasch-Namiko

Alias:

Zara

Race:
Sylph

Age:
appears 17, is actually 278

Gender:
female

Sexuality:
pansexual


Appearance:
c5050a29e3f4ec05c28b1d18d50af799.png


Personality:
Zarana is outgoing and friendly, but if you cross her it's hard to win her forgiveness. She's usually pretty calm and quiet during stressful situations, and you can read her emotions from her face. Gets along well with most people, and tries to stay out of conflict unless she feels strongly about it. She sometimes displays symptoms of psychotic behaviour, like hallucinations and delusions, as well as disorganized thoughts, but she tries her best to keep it under control. In arguments, she is quite submissive, and won't stand up for herself, but she will try to stand up for others if she believes they are being wronged.

History:
Zarana has never known her parents, or any of her family for that matter. She is very mature until you get to know her. She seems like a calm, stoic, and knowledgeable. Getting to know her, you'll find she's very curious and loves to make jokes. When she is close to someone and knows she can trust them with her entire being, she won't hesitate to do anything for them and will love them to pieces. It does take long to earn her trust as she has been abused in her past, sexually and emotionally. She was used for her powers and abused because of her 'exotic' looks. She hopes to find a support system, a group of people she can trust, and gain control of her powers.

Goal:
strives for control of her mind, body, powers. control of herself. she also wants a chosen family; people she can trust.

Powers:
aerokinesis; control over air, clouds, wind, etc.

Weapons:
her sword, which she forged herself

Skills:
blacksmithing,
able to perform minor surgeries,
incredible swordsmanship,
impressive memory

Weaknesses:
"According to early mythology, Sylphs are only capable of moving freely through the air. They drown in water, burn in fire, and become trapped in earth, so they are basically powerless outside of their own element.

Early mythology also states that Sylphs are mortal in both body and soul. They can die from hunger, illness, or physical injury. Because they lack a soul, when they die, they simply cease to exist. Luckily, there is a loophole for Sylphs who marry humans; the Sylph might gain an immortal soul through the marriage. At the very least, the couple’s children will have immortal souls."

She also displays symptoms of PTSD and schizoaffective disorder.
 
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WIP

Name: Ozma Drake
Alias: The Wizard Of Sherwood. Tends to go by his real name as well.
Race: Human
Age: 32
Gender: Male
Sexuality: Homosexual

Appearance:
1552257406262.png
5'9". Speaks with a british accent.
Personality: Ozma Drake is the very definition of a mad genius.
He always seems to be one step ahead, to be planning his next move. But the way he acts and dresses makes him look like some kind of lunatic. He's the kind of man that laughs at a funeral and takes everything as a joke. When he does crack a joke it's almost always some form of gallows humor. Nothing ever seems to get him down, even if he loses a top lieutenant he just takes it in stride and hops onto the next step of his plan.
The truth is, he is very high on the ADHD spectrum. He can't sit still for long periods and is constantly moving from one train of thought to the next. He takes LSD every four or seven days just to add a little more flavor to his life.
History (required, but less so): WIP
Goal: Ozma Drake simply wants his business to thrive. He wants to own every inch of the city and is willing to work for quite a while to get that.

Powers: First, he's a genius. He is capable of hopping from one plan to the next without a moment's hesitation, and the plans he makes are usually very well made.
Second, he's done quite a bit of research on magic. He knows a lot about magic, but there's only one kind of magic he's any good at. Voodoo.
If he gets as little as a hair or fingernail off of you, he can find out almost anything about you: your name, where you live, everyone you love and hate... basically, the only thing he can't find out are your direct thoughts.
However, he can also seriously harm you by attaching this body part to a doll and doing things with it. If he stabs it with a needle, you'll get a stab wound. Drops it in a fire? Spontaneous combustion. Injects it with methamphetamine? Congratulations, you just overdosed. If you want to reach the top ranks of his organization, you have to give him a hair so that he knows you won't betray him: because with a single hair, he can kill you from across the world.
Weapons: Unless his massive organization and excessive wealth counts, the only weapon he has is a handgun and a heavy ended cane he can hit you with.
Skills: Planning and reading people, as well as hiding his emotions behind a smile, are his greatest skills. He is also quite skilled with Voodoo and business.
Weaknesses: First, while the Voodoo ability sounds severely overpowered at first, he still can't do anything to you unless he already has a hair off your head or a fingernail. Blood does not count for this ability. Therefore, it means that he usually can't use this ability unless he's either already captured you or he simply got lucky.
Second, he's terrible at physical combat and if you're in the same room as him and are trying to kill him, he's dead without a bodyguard.
Third, while his ADHD does have many advantages, he does find it hard to focus and sometimes acts without thinking things through fully.
 
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Name: MaryBeth Autumn

Alias: Boost

Race: Human

Age: 31

Gender: Female

Sexuality: Straight

Appearance:post-4806-0-1445986987-79619.jpg

Personality: MaryBeth is the silent shy type, she doesn't talk much and its usually just a speak when spoken to mentality.
Due to her past she doesn't really get attached to people she works with quickly. Due to her powers making her more like a power up then a fellow compatriot. She can't a joke very well and tries to be helpful as much as she can. Part of the reason why she is a hero even though she can't fight well on her own.

History: MaryBeth doesn't really have an interesting tale for a life she never really did much in sports, or had anything traumatic happen to her at a young age. Until she turned twenty two and developed her power for the first time. With this power she wanted to find a way to help people, at first she only stood on the sidelines in Sherwood Shores powering up heroes if she saw a battle taking place, although eventually she found it easier to don a costume and become the hero, Boost. Lending a helping hand to the heroes she can agree with.

Goal: To help people, and make something of herself.

Powers:
MaryBeth's power is to be able to supercharge another person's abilities. Pushing another person's power beyond what they are normally capable of. For example if MaryBeth was working with someone who had superstrength her power would boost the strength to twice its normal power. Her power can also be used on a normal human, giving them the superhuman condition (strength, speed, and durability)

Weapons: None

Skills:
-Good with a computer
-Has a photogenic memory
-Knows a little of hand to hand

Weaknesses: If she uses her powers too much she will feel lightheaded and if she continues to use it she can faint.
Her power has no offensive utility if she is by herself
Physically a normal human with all the mortality that comes with it.
 
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