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Nation Building BeckonCall's Fantasy Nation-building RPG thread

YOU CAN, but it mutes the bonuses...

Mechanically I will give you this -- for a straightforward task (modifiers can change if task is difficult) You'd get a +5 on a d20 if an expert was attached to ONE guild. you'd get +3 if they were attached to 2 guilds, and only +1 if they were attached to three or more. I just felt that experts could have their hands in more than one basket, within reason.
Rip my bonuses
 
It would have to wait until after winter -- the learners square serves presently for the current size, you could build a structure in the learners square that would allow learning to continue as you desire in the winter -- or just move such things into the capitol building for a season, considering the capital building is becoming so large. I rolled for all the guilds, and the college didn't get the same traction -- if there was more support in the colony for it or influence pumped to create stronger desire it would be easier to realize.
 
Ahh, if that's the case, I was just hoping for a proper school building for now so that people will still come to learn. Perhaps, I shouldn't have called it a full college yet.
 
A university is a giant undertaking, but better school facilities are definitely doable, and can almost be hand-waved for the amount of material/labor in the area. A quality learning hall could be built like a barn raising with the kind of labor that is buzzing nearby at the capitol. get two other factions working on the capital to cooperate and it's a done deal, otherwise be prepared to spend wealth and influence.
 
I may need to rework where I've assigned my Capo's as I don't want to hurt their bonuses too much...
 
Post #582

@Prince Vaethorion -- by using hired Amphibious Aymaran (lurker) labor and some hurriedly fashioned traps -- you capture 3 young adults and one Juvenile (dog sized) specimen of cave fisher.

It is noted that the "Lurker-Caste" (water-borne) aymarans are absolutely CRAZED about god rot -- and all lurkers in the labor pool rally under you for hire.

(Everyone will see how many aymarans they hired when final force amounts are tallied) but for the curious:

Attolians Heyitsjiwon Heyitsjiwon : 20 cunning, 2 scarred (appealing to smartest at learning square)

@Prince Vaethorion
Highborn: a mix of 10 cunnings/brutes, 2 land scarred, 1 lurker scarred, 5 lurker cunning
(Lurkers have especially slavish craving for god rot, and they have gotten visibily bulkier eating it)

Spacekitty Spacekitty
Fennec: 10 brutes 1 scarred (though these are earmarked to be sent presently to the theater district, not the fisher cave)

Edit: Also 569 as well. The infamous Frosting post XD. I loved that one.
 
They might rationalize that every sound was a word and make no sense in a jumble of word salad forever.
 
I require exotic metals and woods...

ALSO Beckoncall Beckoncall how do guilds do stuff for the colony exactly, can I hire the Smiths guild to make armor for my trolls for example?
 
yes you can. but if you had people ON the smiths guild you wouldn't need to get cooperation of a guild member, or pay wealth.
 
You can get armor for your troll. I wouldn't say "free" even though it won't cost you any wealth -- it just costs so much less than 10k gp that it's not worth minding.

I'd also have to see how well it's staffed and by whom to calculate how good the armor might be, and how fast it's made.
 
get it out here so it doesn't get lost... and so other people can see your new guild(s) and join it... unless some parts are somehow classified? :D
 

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