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Dice Shadows of the Setting Sun (OOC)

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I would like to delay my turn to go on the same tick as the battlegroup. To make a movement into them as they get closer and force a Clash attack. If I may.
I don't think you can Clash battlegroups. That's a single target only thing, like Defend Other.
Yeah, I had to really think about this one. I think in this case, because you're one individual against 20, I don't clash applies, at least not without a REALLY GOOD stunt. I think clash makes more sense when two equal-sized opponents go on the same tick. Like, two battlegroups clashing in my mind makes sense.

Do you still want to wait?
 
If Zoya doesn't object, Sigrdrifa's just going to build a huge pyre and burn everything she can. If Zoya has a better plan, she'll either do what she's told or get out of the way as appropriate.
 
Yeah, I had to really think about this one. I think in this case, because you're one individual against 20, I don't clash applies, at least not without a REALLY GOOD stunt. I think clash makes more sense when two equal-sized opponents go on the same tick. Like, two battlegroups clashing in my mind makes sense.

Do you still want to wait?
Hmmm. No. If this is the case, ill just delay until the tick after.

This puts them just close enough for her to take advantage of a first strike.
 
[Damage: 18 damage dice - 5 soak = 7 initiative damage]
This is against Tyree, right? Isn't Tyree a massive soak monster who is basically unharmable by withering attacks? Yeah, I think you just took her natural soak when in human form. She has moonsilver heavy armour and way more natural armour in her war form. She's at 26 soak, not 5. Hitting her without large overwhelming values or huge damage is mostly useless.
 
This is against Tyree, right? Isn't Tyree a massive soak monster who is basically unharmable by withering attacks? Yeah, I think you just took her natural soak when in human form. She has moonsilver heavy armour and way more natural armour in her war form. She's at 26 soak, not 5. Hitting her without large overwhelming values or huge damage is mostly useless.
Yep. This thing’s overwhelming is 5. So I should have rolled that. Good catch. I just glanced and grabbed. I should have been more careful. Thanks!
 
Well, I hurt the damn thing. Its a long way from being (re)dead, though.
 
I am wondering if we will have enough time to finish it off before the battle groups of the undead get in the way.
 
Well, I hurt the damn thing. Its a long way from being (re)dead, though.
Fuck yes, Tyree! Woo! Nice work!

"No," Zoya answers Sigrdrifa and walks towards the nearest of the dead. "These people deserve better than an improvised pyre in the room that brought them suffering in and death," and with that she reaches out at touches first one, then another, and another. At her touch, each corpse is consumed by flames of gold and as each leaves behind only dust, the warm light of her anima builds and soon the entire room is filled with white and gold. She comes to rest in the middle of the room, blessings for the dead in a hundred languages spilling softly from her lips and at once the chamber is illuminated by the golden orchid of her iconic banner and the golden disk on her forehead, each shining with the strength of the sun itself.
Moments later, she opens her eyes and only the living remain.

OOC: Spending 15 peripheral motes to flash my anima banner and burn away some corpses.
Absolutely love this. This FEELS so Zoya to me. Thank you!
 
Makuro also took note of the approaching horde. His first instinct was to warn Tyree, but then he saw that she had leapt up and somehow run through the abomination with her direlance and body, leaving a massive hole in the monster's torso. And the abomination was staggering - rearing - from the force of the blow. Some instinct told the Changing Moon that he might as well try and finish the weakened foe while he was down here.

Following Tyree's lead, he jumped upwards, his form a blur as he ascended the creature's body in a rapid series of impossibly fast leaps. In but an instant, he was in front of the abomination's face, the Hundred Rings circling out behind him.

"It ends now." he said quietly. He was never one for loud declarations of intent.

As his body became surrounded by an aura of silver light, and his tattoos and black eyes somehow became more pronounced, it took him but milliseconds to swing his arm forward. From there, it took only milliseconds more for the end of the Hundred Rings to come flying at the abomination's skull, heading straight for the place between what passed for its eyes.

Decisive attack. Spending 5m Peripheral Essence (bringing Anima up to Glowing; it's not often that Makuro gets to be more obvious about being a Lunar) on my Dexterity Excellency and claiming a one-point stunt to give myself seven extra dice, giving my Attack Roll 17 dice in total. Centipede Form allows me to double 10's on damage rolls.

9 successes on attack roll. 3 on the damage roll.
Essence: 1
Personal Essence: 7/16
Peripheral Essence: 33/38
Anima: Glowing

Committed Essence: 5 (Hundred Rings)

Willpower: 6
Join Battle: 7
Health Levels:
-0: [_]
-1: [_], [_]
-2: [_], [_], [_], [_], [_], [_]
-4: [_], [_], [_]
Resolve 4, Guile 4

Attacks
Hundred Rings (13 Withering, 10 Decisive, 14 Damage, Overwhelming 4)
Unarmed (14 Withering, 10 Decisive, 9 Damage, Overwhelming 1)

Actions
Rush: 7 dice
Disengage: 10 dice

Evasion 5, Parry 6
Soak/Hardness: 6/0 (Buff Jacket, +3 Soak)
This isn't aggravated, right?
 
Once we are out of this fight, I'm raising my Dex. Having so few dice available on disengage rolls like this sucks.
 
There are Charms for Rush and Disengage with Strength. Or at least for Rush, I'm actually not certain about Disengage. Also, don't forget Deadly Beastman Transformation adds your Strength to all combat movement rolls, which includes Rush and Disengage.
 
So I need more dice for that. Thanks. That will help out a lot.
 
WlfSamurai WlfSamurai I'm examining the bird. Can I do that with Perception + Lore or some such?
Yes for sure. You know right off the bat it’s orichalcum.

Roll either intelligence + lore or intelligence + occult, difficulty 4. If you…
  • Succeed, you’ll know what it is. I’ll tell you about it and you can tell us how you know.
  • Fail, you wont know what it is, but you’ll know it’s First Age for sure.
 

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