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Fandom YGO Otherworld Capsule FIghters -- OoC

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MythyDW

Five Thousand Club
Posting RulesCombat Rules
\\ Once per week minimum (as kept up with GM posts), possibility for more preferred // \\ At least one paragraph, 3-5 sentences minimum in most cases // \\ Do your best with spelling and grammar! // \\ Do not make pages upon pages of interaction between two characters// \\ Mooks and lesser enemies can be slain outright at a reasonable number per post - elites and harder will follow the strike rules below // \\ Strikes will be attempts outlined in a player's post where the effect will be seen in the GM post // \\ Finishers will be handed to one player, and it is theirs to execute or to give to another player //
OOC Rules
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PREMISE

In this world, Capsule Fighters are a common sight. Seen in many walks of life, from adventurers to heroes to criminals. They are obvious to others thanks to the golden gauntlet that is worn on their dominant hand. These gauntlets are able to do a good few things - they allow the wearer to awaken monster eggs, and in turn can absorb the awoken monster into a capsule. And with those capsules, they can once more release that energy to summon the monster to fight for them. (Legend tells that those who are strong, and well-bonded with their monsters, can merge their selves with the monster, and use their powers as their own. Duel Armor is the name of this power)

Being a capsule fighter is dangerous. To summon a creature, you must put some of your own energy into it - meaning that should they be wounded or even damaged enough to be forced into capsule form, the summoner feels the harm and loses some of their ability to fight. And if one loses all their energy this way - usually through extended fighting and loss - they can die.

Capsule Fighters never take off their gauntlet, and no one is ever sure why they get theirs. They simply find it and it attaches to them on happenstance, marking the one forevermore as a capsule fighter. Not all Capsule Fighters use their power for good - some are heroes, while others simply adventure into the dangerous wilds, and even others become criminals. No matter what, their is often a respect for Capsule Fighters, and often between each other.

Capsules have become a tradeable commodity. Many merchants will accept a capsule for payment, and will often turn around and sell it at a profit soon enough. Even capsule fighters trade among themselves - often after a duel. Duels are ritualized forms of capsule combat. Two fighters dual using an amount of their capsules, with the winner often gaining a boon (unless it was a friendly duel). And many places hold tournaments between capsule fighters for prizes.

Outside of civilization, though, is dangerous. Bandits, monsters, and uncharted ruins and lands offer both danger and adventure. Capsule Fighters are one of the only humans able to fight monsters with a large chance of success, and even then they may lose. But it is also the only way to find more monster eggs - stone-like items that refuse to budge, and summon a new monster when touched with a gauntlet - and thus the only way to increase their power.

WORLD INFORMATION

Once upon a time, Theys was a single world. Everything worked and lived in unity with one another to beat back the darkness that would encroach upon the world. Then, there came the infighting. Tribe fought tribe, new tribes formed, and those tribes were brought into conflict. To combat this endless conflict, the divine beasts formed the Apoqliphort Skybase, and broke the world into pieces. Every tribe was given a piece of land, with humans living on every piece as was their wont. As time went on, more pieces spawned, and though travel was allowed using airships and such transportation, there was relative peace.

In the void, the darkness spawned a new form known as the Steelswarm, and Neospacians formed to fight this threat in the void. Humans prospered, and lived alongside creatures in both peace and battle. And then, one day, a pulse from the Skybase fired which affected every piece. Many non-humans were destroyed, and monster eggs began to form on the pieces. This is theorized to be the time where the first capsule fighters began to appear.

Now, everything is falling apart. Darkness is consuming the hearts of the humans, the steelswarm is returning, and the divine beasts have disappeared. Theys must be reformed.

MECHANICS

Each world piece acts differently than the rest. It may be based upon a field spell, a certain monster tribe/theme, or it may be more generic such as a city. Many places will have more of a focus on tech or magic, while some will have both. Most places are majority humans, though archetype-based pieces will have a higher percentage of civilized monsters of those and similar archetypes.

For most Capsule Fighters, the most capsules they can hold on their person is six. They may gain as many creatures as they can, but to carry beyond six is to invite exhaustion and disaster. By this virtue, the capsule gauntlet has a 'hammerspace' where a fighter can load and unload their capsules to hold the team that works best for them.

Pieces can not be traveled between without specialized flying machines. The Skybase is no exception, however the Skybase is also a mecca for people and peaceful creatures of all kinds, is a large market with a burgeoning tournament scene. The goal on each piece is to gather a Shard of Theys, an item which - when combined with all others - will reform the world into a single, contiguous planet.

Equip Cards and Other Equipment is used by Capsule Fighters to fight alongside their summons, and is considered less powerful than Duel Armor, but also less tiring to use. Spells and Traps will appear at times in appropriate situations, such as places, events, traps, etc.

(In combat, generally the players/characters will post with their combat actions and attempts, and then the effects will be resolved in the GM post.)

CHARACTERS

The Player Characters will be people who born and lived in our world, where the creatures were naught but cards. They will have had some sort of interest in the cards in their life, if not the game itself. In the beginning, they will all wake up together, with a Capsule Gauntlet melded to their arm and a single capsule on their belt. From there, they will embark on quests (probably) to try and get their way home, and save this world.
 
Loki777 Loki777
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Ohhh, it's alright. But maybe you should make a mechanic like this one to pick everyone's spirit partners (Like in GX for DS)? It would be fun
 
Well i haven't actually seen GX... BUT i know that jaden (and some other people) see the real spirits from the cards (Jaden has Winged Kuriboh among others)

It would be fun that our characters as chosen ones from another world had a spiritual partner/guide too. A card that was their favorite back in the real world or had a strong meaning for them
 
These spirits would not be able to attack or be seen by others (except chosen ones) and are linked with their human, being able to communicate with them
 
I'm not too sure about the duel spirit angle, as technically we are transported to the duel monster/ spirit world in the RP as we all come from the real world so then that means there is another layer or world within the duel monster world where other duel monsters live which aren't seen by other duel monsters. This also means we're the chosen ones for two worlds plus a few other little niggles.
 
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I'm not too sure about the duel spirit angle, as technically we are transported to the duel monster/ spirit world in the RP as we all come from the real world so then that means there is another layer or world within the duel monster world where other duel monsters live.
Valid point. What if, then, the duel spirits are ones our characters could see in our world? So the spirit follows us into the other world (their home plane) and can support us more directly? I don't think I'm explaining this right
 
Valid point. What if, then, the duel spirits are ones our characters could see in our world? So the spirit follows us into the other world (their home plane) and can support us more directly? I don't think I'm explaining this right

I think I get you but you can see what I mean about it being a bit confusing.
 
I'm not too sure about the duel spirit angle, as technically we are transported to the duel monster/ spirit world in the RP as we all come from the real world so then that means there is another layer or world within the duel monster world where other duel monsters live which aren't seen by other duel monsters. This also means we're the chosen ones for two worlds plus a few other little niggles.

Hmm true I didn't think about that
 
I think I get you but you can see what I mean about it being a bit confusing.
Indeed

I had a random thought that either the spirit is our starter (at which point maybe I should drop the level limit, so we can have more fun there) or is in a capsule calling to us, which would link their soul and body again,
 
Indeed

I had a random thought that either the spirit is our starter (at which point maybe I should drop the level limit, so we can have more fun there) or is in a capsule calling to us, which would link their soul and body again,

That sounds pretty good but you can keep the level limit in a way as just because your visited by a Red Eyes Black Dragon spirit doesn't mean you can't find him as a Red Eyes Black Chick, or in the case of Archfiend Queen/ Heiress.
 
That sounds pretty good but you can keep the level limit in a way as just because your visited by a Red Eyes Black Dragon spirit doesn't mean you can't find him as a Red Eyes Black Chick, or in the case of Archfiend Queen/ Heiress.
Makes sense. Though I may need to revisit my character...

Neo Alice Neo Alice
I forgot to say, but E-HERO is prolly my fave archetype for some reason
 

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