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Dice Kingmaker - OOC

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Just wondering, which xp track are we using?
 
I actually went back and forth about whether to use one or just level you guys when it makes sense. But, we’ll do the Track Life™.
 
Man, I'm reading the rules for making magic items, and it's just... ridiculous. A potion of cure light wounds is 50g – so 25g to manufacture – orrr I can get a wand with infinite charges for 1800, or 900 to manufacture. The suggestions I'm seeing are that infinite-charge wands need to have a fixed number of charges per day, since the rules also have a wand with five charges/day costing the same as an infinite use one with a cost divisor for wands with fewer charges/day and a multiplier for more.

Still, I'm taking Craft Wand at level three so that I no longer have to use spell slots to heal my beastie. Assuming I make it myself, it's effectively 180g per daily casting of lesser rejuvenate eidolon.
 
Right now we're working through Kameron Esters- Kameron Esters- 's skills. Then it's Feats. Maybe if you guys want to make some Feats suggestions for a Bard. There are so many out there, I don't want to overwhelm.
 
Lingering or Extra Performance are both excellent options that also make the bard's bard-ness stand out. If you feel like you want more skills than you have, Skill Focus effectively gives you an additional class skill or buffs an existing class skill into the stratosphere. Alternatively, Spell Focus (Enchantment) will make your debuffs stick more often.
 
Also, mechanics question. Per the Eidolon's Share Spells feature, "A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list." As such, I can target it with Enlarge Person. However, I can't find an answer to whether an Enlarge Person'd Eidolon gets the benefits of becoming a pretty big humanoid, even though it's not one (i.e. the normal Enlarge Person changes), or appropriate adjustments for its type (i.e. a temporary version of the Large evolution). It remains a good buff either way, but it's substantially more powerful in the second interpretation. What would you rule?
 
Also, mechanics question. Per the Eidolon's Share Spells feature, "A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list." As such, I can target it with Enlarge Person. However, I can't find an answer to whether an Enlarge Person'd Eidolon gets the benefits of becoming a pretty big humanoid, even though it's not one (i.e. the normal Enlarge Person changes), or appropriate adjustments for its type (i.e. a temporary version of the Large evolution). It remains a good buff either way, but it's substantially more powerful in the second interpretation. What would you rule?
Jesus, wow. Yeah as written, the spell effects your Eidolon as if it effected his type. So the spell acts as normal on it. Essentially, you’re Gigamaxing your Eidolon. That’s incredible.

I’m not sure if this answers your question, but we’d just follow spell as written: double it’s height, multiply it’s weight by 8, and increases its size category by 1.
 
Yeah, it's the stat changes that are more concerning. +2Str, -2Dex and +8Str, -4Dex, +4Con are meaningfully different. Other fun parts that do work include increased weapon damage, better odds of tripping, and, thanks to one of my Traits, a better intimidate modifier.
 
Yeah, it's the stat changes that are more concerning. +2Str, -2Dex and +8Str, -4Dex, +4Con are meaningfully different. Other fun parts that do work include increased weapon damage, better odds of tripping, and, thanks to one of my Traits, a better intimidate modifier.
Yeah it would be the +2 as written.
 

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