FearItself
There is nothing to fear
The Setting
In the Realm of Seraph many creatures magics and Kingdoms exist. However the fate of the realm itself rests upon the shoulders of a human prince and his companions. Hailing from the kingdom of Kaldos Prince Aegon has been tasked with a journey to retrieve an artifact which would forge an alliance between his kingdom and the giant lands of the north. Due to an ongoing war with the nation of Malgus however the pickings for adventuring companions are slim, all the legendary heroes who wpuld normally acoompany a prince on his first journey are far to busy protecting the kingdom. So he has resigned to having his servants place fliers in all of the kingdoms taverns, promises of wealth, land, royal pardons, and even lordship are offered for the services of adventurers yet in the end the final pick belongs to the prince himself.
The World
The realm of Seraph is home to many creatures and kingdoms. While the main focus of the rp is the kingdom of Kaldos it is not alone. To the west exists the enemy Nation of Malgus. Southward are the 13 Cities of Xathrid who are free cities united to fend off their enemies. East of Kaldos exists the great forests of the Thuin, tribes of wood elves who arent particularly fond of Mankind. To the north is the World Spine, a massive chain of mountains that encompasses the northern pole and while said to bear the ruins of the great dwarven empires of old it is currently the barrier between the Giants territory and the territories of man. Beyond the 13 Cities of Xathrid are the plains of the orcish nomads who raid all that enter their lands so mighty and numerous are they that the kingdoms of man have yet to make it that far. While the area beyond Malgus is the sea of Mystery a massive body of water that has yet to be crossed.
Magic
In Seraph magic is as much a cardinal forc as electromagnetism, gravity, and both nuclear forces. It permeates every atom and is beleived to be the source of all forms of energy and matter, it is for lack of better terms...God. However magic is not an entity or a being rather its a force and like all forces it can be harnessed. While magical creatures can harness it into powerful natural abilities, the mortal races or Humans, Elves, Orcs, and Dwarves can harness magic in the forms of Spells, Enchantments, Potions, and Blessings and curses. Spells allow the user to harness magic into powerful effects such as lightining bolts, force fields, concussive blasts, teleportation and a variety of other effects. Enchantments are more permanant and are usually cast upon items turning them into tools of great power. Potions draw the natural magic out of the components of ths world around them and apply its effects when drank inhaled or otherwise ingested. Whereas blessings and curses are cast by gods on the behalf of their clerics paladins and priests. While magic is accepted in all parts of the world it can be used improperly and magical offenses are very serious. Among all the magical offenses one can commit it is necromancy that is considered the most obscene.
~~~
Hello everyone. Its high time i started this story idea thats been stuck in my head for a good while now. The basic premise behind it is that the king of Kaldos, Yakkon, has just passed away after struggling with poison for nearly a month when an Malgian arrow found its mark in battle. His Eldest Son the sorcerer prince Amon, has taken the throne and prepares to launch a far larger and mire vicious military campaign against the nation of Malgus. He has tasked his younger brother and sister, The Pugilist Prince Aegon, and ________ with finding the Moaning Diamond. This massive diamond is believed to be in the dragon lands fabled to be far south of the Orcish plains. The prince has sent out fliers to find adventureres and thats where you all come in.
Im looking for between 4 and 8 adventurers who are willing to fill the aypical fantasy hero roles. Humans, Orcs, Dwarves, and Elves only please as every other magical creature is off limits. Necromancy, Demonic magics, legendary artifacts, Angels, and other such otherworldly stuff is not gonna be allowed as we are meant to start off as relatively low teir adventurers. All that said i do have a few roles that need filling within the story itself.
1- The Princess- Aegons Older or Younger sister either way age is no more than 2 years older/younger than Aegon who is 19yrs old. You will be of the same bloodline as Aegon and grew up with him in the castle.
Two Royal guards- One royal guard for each royal child. You guys will be playing Knights who have been guarding the Royal children since they were crawling around. You likely know them better than your parents.
Everything else is up for you all to decide in a sense if you have any questions please ask away.
~~~
In the Realm of Seraph many creatures magics and Kingdoms exist. However the fate of the realm itself rests upon the shoulders of a human prince and his companions. Hailing from the kingdom of Kaldos Prince Aegon has been tasked with a journey to retrieve an artifact which would forge an alliance between his kingdom and the giant lands of the north. Due to an ongoing war with the nation of Malgus however the pickings for adventuring companions are slim, all the legendary heroes who wpuld normally acoompany a prince on his first journey are far to busy protecting the kingdom. So he has resigned to having his servants place fliers in all of the kingdoms taverns, promises of wealth, land, royal pardons, and even lordship are offered for the services of adventurers yet in the end the final pick belongs to the prince himself.
The World
The realm of Seraph is home to many creatures and kingdoms. While the main focus of the rp is the kingdom of Kaldos it is not alone. To the west exists the enemy Nation of Malgus. Southward are the 13 Cities of Xathrid who are free cities united to fend off their enemies. East of Kaldos exists the great forests of the Thuin, tribes of wood elves who arent particularly fond of Mankind. To the north is the World Spine, a massive chain of mountains that encompasses the northern pole and while said to bear the ruins of the great dwarven empires of old it is currently the barrier between the Giants territory and the territories of man. Beyond the 13 Cities of Xathrid are the plains of the orcish nomads who raid all that enter their lands so mighty and numerous are they that the kingdoms of man have yet to make it that far. While the area beyond Malgus is the sea of Mystery a massive body of water that has yet to be crossed.
Magic
In Seraph magic is as much a cardinal forc as electromagnetism, gravity, and both nuclear forces. It permeates every atom and is beleived to be the source of all forms of energy and matter, it is for lack of better terms...God. However magic is not an entity or a being rather its a force and like all forces it can be harnessed. While magical creatures can harness it into powerful natural abilities, the mortal races or Humans, Elves, Orcs, and Dwarves can harness magic in the forms of Spells, Enchantments, Potions, and Blessings and curses. Spells allow the user to harness magic into powerful effects such as lightining bolts, force fields, concussive blasts, teleportation and a variety of other effects. Enchantments are more permanant and are usually cast upon items turning them into tools of great power. Potions draw the natural magic out of the components of ths world around them and apply its effects when drank inhaled or otherwise ingested. Whereas blessings and curses are cast by gods on the behalf of their clerics paladins and priests. While magic is accepted in all parts of the world it can be used improperly and magical offenses are very serious. Among all the magical offenses one can commit it is necromancy that is considered the most obscene.
~~~
Hello everyone. Its high time i started this story idea thats been stuck in my head for a good while now. The basic premise behind it is that the king of Kaldos, Yakkon, has just passed away after struggling with poison for nearly a month when an Malgian arrow found its mark in battle. His Eldest Son the sorcerer prince Amon, has taken the throne and prepares to launch a far larger and mire vicious military campaign against the nation of Malgus. He has tasked his younger brother and sister, The Pugilist Prince Aegon, and ________ with finding the Moaning Diamond. This massive diamond is believed to be in the dragon lands fabled to be far south of the Orcish plains. The prince has sent out fliers to find adventureres and thats where you all come in.
Im looking for between 4 and 8 adventurers who are willing to fill the aypical fantasy hero roles. Humans, Orcs, Dwarves, and Elves only please as every other magical creature is off limits. Necromancy, Demonic magics, legendary artifacts, Angels, and other such otherworldly stuff is not gonna be allowed as we are meant to start off as relatively low teir adventurers. All that said i do have a few roles that need filling within the story itself.
1- The Princess- Aegons Older or Younger sister either way age is no more than 2 years older/younger than Aegon who is 19yrs old. You will be of the same bloodline as Aegon and grew up with him in the castle.
Two Royal guards- One royal guard for each royal child. You guys will be playing Knights who have been guarding the Royal children since they were crawling around. You likely know them better than your parents.
Everything else is up for you all to decide in a sense if you have any questions please ask away.
~~~