Grey
Dialectical Hermeticist
Lore - The Amber Eye exist?
It certainly can, though I would intend for a School to kind-of fill that role too. You can take that Focus if you'd like.
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Lore - The Amber Eye exist?
If the school fills that role, then I'm fine as things stand right now. It mostly felt weird that the pattern didn't show up anywhere yet, just indirectly in the flavortext. Immediately leads to the question: How does one go about the school design? The document you linked in the beginning gives the general layout, and how the usual powers might look like, right? Logos 1 reads pretty much like my idea of a seer.It certainly can, though I would intend for a School to kind-of fill that role too. You can take that Focus if you'd like.
If the school fills that role, then I'm fine as things stand right now. It mostly felt weird that the pattern didn't show up anywhere yet, just indirectly in the flavortext. Immediately leads to the question: How does one go about the school design? The document you linked in the beginning gives the general layout, and how the usual powers might look like, right? Logos 1 reads pretty much like my idea of a seer.
I like the Evoking there, too, since it's mechanically far better than the 'I stand next to you and warn you whenever you really should watch what you're doing' I had in mind. Binding is not longer focused on just the seer, right? In general, I'm thinking more in the direction of blessings, less in direction of curses. I don't mind having some access to the latter, but I feel like she's more of the 'I get what I'm here for' and less of the 'you don't get that' type of person. Would that be a decision for the school focus like you have that in mind?
The 3rd Logos is out of reach for now - just wanted to say that I love the Weaving there flavor-wise. If I ever get there, my longbow will be destined to find its way back to its forest.
I just meant my character sheet thus far - I've got the seer thing in the backstory, but nowhere else yet.How do you mean only indirectly? It's been a while since I worked on the doc so I'm curious.
There are three small, magically-created artificial suns in Kontina and at least one of them is controlled by a jackass who will charge you by the hour to bask. Another will involve standing on a rooftop for a while. I'm thinking that the third might be a small, contained garden overseen by a treeperson - there are little spots like that all over the place, where a bough from the Wood has been planted, like a kind of embassy.What's the most typical place where a dryad would rest to get her hours of sunshine in?
Is there anything like a guild for navigators, or a place where people go to find specialists of any sort?
Oh, its explicitly a function of Ivara's power rather tha a natural occurrenceThat sounds good, and open possibility for more combo skills. But how can we determine whether two characters has bonded enough to gain the bonus?
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Something like that sounds like it'd make a good fit for the character. You know, the airship is in a rough spot - bond with the helmsman, see that both of us (and thus the rest of the crew) get out of there alive. Stuck in a combat where we really didn't want to end up? Bond with the rearguard, make sure that our retreat is as smooth as possible. Think I like that kind of teamplay aspect, though it's pretty generic in nature while school spells should be more specific, right? Think it'd be better to narrow down the possible uses to a certain kind of situation?What if there was a kind of shared binding effect, where both characters get the bonus as long they're working together?