Sburb Guide Book

A strange book that you found. It seems to add more information over time.

 

  1. Features

    Prospit, a planet that orbits Skaia like a moon. Home to the forces of light, and ruled by the White Queen. Prospit's moon passes through the atmosphere of Skaia, allowing Prospitian dream selves to see the future in the clouds.

     

    Derse, a planet that orbits beyond The Veil. Home to the forces of darkness, and ruled by the Black Queen.

     

    Planets. Every player has their own unique planet orbiting Skaia in the Incipisphere. These are all home to other session constants, such as Consorts, Denizens and Quest Beds.

     

    Frog Temple. The frog temples on a planet provide the initial coding for Sburb, and are typically the place where the whole thing seems to start. They seem to always contain a Lotus Time Capsule that, as the name suggests, allows objects (and living things) to be put in and retrieved after a certain amount of time.

     

    The game begins when two players make a client-server connection. The server player gets a viewport through which they can observe the client and their house, and they have the power to interact with their environment in a way resembling that of The Sims. The first server gets a relatively small amount of build grist and a Phernalia registry with a selection of items, which they can place in the client's house. As more client-server connections are made, each new server player gets a broader selection and ten times more grist.

     

    One of these items, a Cruxtruder, must be hit on top with a heavy object, at which point it will open and release a Kernelsprite, and will begin to display an ominous countdown: generally until the arrival of a meteor that will destroy the player's house and possibly the surrounding area, or some similarly destructive threat. Although it initially appears as if this meteor is triggered by the opening of the Cruxtruder, in reality the meteor's arrival is inevitable and the game has already begun regardless of the player's actions.

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