Sanrael [To Reign In Hell]

Inquisitor

The Most Adorable Thing Ever, Costume Edition
Name: Sanrael


Rank: Count


Epithets: Count of Coldflame Manor, The Lord of Spies, The Friend of Knowledge


Circle: Sloth


Domain: Coldflame Manor


The Coldflame Manor is a well-maintained manor somewhat toward the middle of the Circle of Sloth. As such, it benefits from the fact that it has other Domains between it and its potential enemies. The Manor is tended to by Rabble, but its main product is spies and information gatherers of all varieties. It is fairly self-sustaining. In the center of the front "lawn" is, essentially, a fenced and chained fighting pit, for the entertainment of the Manor's more brutal guests. In the inner sanctum of Sanrael's chambers is the flame for which the Manor received its name. The Coldflame is a link to other fires of its kind across the depths of Hell, providing him a pseudo-direct line of one-way communication with his enemies. He uses it as a method of listening in on the more private conversations of his foes, the Coldflame's spawn hiding themselves stealthily from view well enough to, usually, go undetected. The Coldflame provides the Domain with its source of power, meaning that the Manor itself is designed purely as a means of defense for the seat of Sanrael's power.


Resonance: 3


Essence: 15


Appearance:


Sanrael's chosen form is, unlike his cohorts, a rather disturbing form. Being one too engrossed in his ever-advancing behind-the-scenes power-plays, he often disregards his physical form for other more "important" tasks. As such, he appears as a large, almost slug-like creature. His body is greasy, and he devours delicacies almost constantly as a slightly nervous reaction while he moves figurative pieces around a metaphorical game board of his plots, placing his luck on things falling into place as expected. He never moves quickly, and he hardly even leaves his Manor at that. When he does, he does his best to tidy up his form, adopting something more pleasing to the eye. This form is more humanoid, but his skin is still a rather disgusting shade of green. He attempts to don the trappings of nobility moreso then, and chooses to wear ornate red robes with black and gold trim on them.


A Short Bio:


Sanrael has been in the Hells for much longer than he might be able to recall. He claims he's been around since its inception, but doesn't have many memories from the earliest years, if any. He's remained in the background for the longest time, building his Domain in the Circle of Sloth for an incalculable amount of time. When it burst into existence in its current location in the Circle, nobody had heard of the Count Sanrael. His birth into the Nobility coincided with a series of covert and deadly moves against the Count Zargoleth, whose Domain once inhabited the area where the Coldflame Manor now sits. Nobody has since seen Zargoleth, and this event occurred many many years ago. Some say that Sanrael absorbed his power, allowing him to ascend into the nobility.


In the long years since his ascension into the Nobility, Sanrael's Domain has been mostly silent. Some wonder why, if he is powerful enough to have usurped a Count so suddenly, he hasn't moved even further up the ranks of nobility. Truth be told, the Count has been slowly moving his pieces into place, lining his way up for an expedient, ruthless ascent even further up the chain of Nobility.


Favored Minions:


Relationships:


Personal Powers:


The Coldflame's True Might: This mythic source of power provides Sanrael with much of his own power. However, he is its sole caretaker and continually stokes its cold flame. In return, he is capable of manipulating its power, providing him the ability to reach out and distort and influence the minds of others around him. It is his first line of defense, allowing him the ability to penetrate into the minds of his foes, rooting around to both gather information and cause them the suffering of having an angry beast rampaging through their minds. He is, however, fairly defenseless himself while he is infiltrating the minds of others. (Halves the cost of Hallucination and Telepathy, and allows for Telepathy's weaponization.)


The Armored Slug: Sanrael is capable of developing a heavy chitin-like coating of armor across his body to protect his more vulnerable parts. He uses this power primarily while he indulges in tearing his enemies' minds to shreds, as he is otherwise vulnerable during the period where he taps into the Coldflame's powers. (Costs 5 Essence, provides 10 Condition shell.)


A Flurry of Vile Things: Sanrael's primary line of magical offense is another power, this one granted to him by the absorbed might of Zargoleth. He is capable of summoning forth a massive swarm of vile Hell-beetles, carrion creatures that eat away at his enemies' flesh. (1 Essence per two beetles, each deals 1 Condition damage per round.)


Infernal Powers


Hallucination – Cause penalty-causing Hallucinations in enemes, 4 Essence per die penalty applied (Cost halved by Coldflame's True Might.)


Telepathy – Read minds or communicate with them, 6 Essence per instance (Cost halved by Coldflame's True Might, also weaponizable to assault enemies' minds.)


Telekinesis – Manipulate objects with your mind with an effective Strength equal to your Rank. 1 Essence per Point


Teleportation – 5 Feet per Rank, any direction, no line of sight. 1 Essence per Rank


Numbers!


Major


Intellect 4


Bearing 5


Willpower 3


Minor


Intuition 3


Strength 4


Guile 4


Other


Fitness 2


Dexterity 3


Composure 4


Skills


Circle Skills


Lore 5


Subterfuge 5 (Blackmailing)


Academics 3


Empathy 1


Artisan 1


Politics 5 (Hell Nobility)


Stealth 3


Awareness 3


Streetwise 1


Perform 1


Evasion 3


Governance 5 (Coldflame Manor)


Non-Circle Skills


Ranged 3 (Magic)


Intimidation 3


Combat Block


Melee: 3


Ranged: 6


Unarmed: 3


Defense Rating: 3


Dodge Rating: 6


Soak: 2


Speed: 2


Combat Pool: 5


Ranged Pool: 6


Health: 10


Condition: 20


XP


Money


Esteem


Glory


Notoriety
 
Right, The Coldflame's True Might enhances your natural Sloth powers, reducing the costs of Hallucination and Telepathy by half, and allowing you to weaponize telepathy, but means you can take no other action while using them.


The Armoured Slug costs 5 Essence to activate, and will provide you with a Condition 10 shell. No actual armour value yet, but it means someone would need a piercing weapon to get to the chewy centre without just hacking through the damn thing.


Your horrible swarm will cost you 1 Essence per two beetles, which can deal 1 Condition damage a round as they gnaw on targets.
 

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