[The Knights of Summer] (The Lists) Karal Tes

Chaka

Cuddle-fiend
Karal Tes


Caste: Changing Moon


Spirit Shape: Asp


Tell: Twin lines of iridescent scales curve down his face, from his eyes to his chin.


Concept: Master Poisoner


Faction: None


Motivation: Wreak vengeance on Gens Karal for the life he was forced to live.


Anima Banner: A rainbow-scaled serpent twines around his body and follows his movements


Attributes (caste/favoured attributes italicised)


Strength: 2 Charisma: 2 Perception: 2


Dexterity: 4 Manipulation: 4 Intelligence: 2


Stamina: 5 Appearance: 4 Wits: 2


Abilities (italicised abilities are favoured.)


Athletics: 2 Awareness: 2 Dodge: 3 Integrity: 2 Martial Arts: 3 Resistance: 3


Craft (Water): 2 Larceny: 2 Linguistics: 2 Performance: 3 Presence: 4 Socialise: 2 Survival: 2


Investigation: 2 Lore: 2 Medicine: 2


Specialties


Backgrounds


Artifact (Silken Armour): 2


Contacts: 2


Heart's Blood: 2


Reputation: 2


Resources: 3


Solar Bond: 4


Charms


Strength


1st Strength Excellency


Claws of the Silver Moon (Gift)


Dexterity


1st Dexterity Excellency


2nd Dexterity Excellency


Golden Tiger Stance


Wary Swallow Method


Stamina


1st Stamina Excellency


Scorpion and Toad Absolution


Scorpion and Toad Assumption


Scorpion and Toad Mastery [Toxins: Alcohol, cocaine, marijuana, qat, heroin, coral snake venom, Toxin (as per affliction), Arrow Frog venom, Arsenic]


Adder Fang Method (Gift) [Toxins: Luna's Spite]


Manipulation


1st Manipulation Excellency


2nd Manipulation Excellency


Mask of White Jade


Mirror Sight Dismay


Appearance


2nd Appearance Excellency


3rd Appearance Excellency


Hide of the Cunning Hunter (2m committed and active)


Perfect Symmetry


Knacks


Deadly Beastman Transformation


Beast-Power Concentration


Life of the Hummingbird


Quicksilver Second Face


Virtues


Compassion: 2 Conviction: 3 Temperance: 3 Valour: 2


Limit Break: Curse of the Heartless Weasel Limit: 0/10


Essence: 4 Willpower: 7 (0 spent) Essence Pool: 18/42


Personal Essence Spent: 0


Personal Essence Committed: 0


Peripheral Essence Spent: 0


Peripheral Essence Committed: 4


Dodge DV: 6 Parry DV: 5(6)/3(5) Join Battle/Debate: 4


Social Combat (charisma/manipulation)


Investigation: Speed: 5 Accuracy: 3/5 PMDV: 2/3 Rate: 2


Performance: Speed: 6 Accuracy: 5/7 PMDV: 3/4 Rate: 1 (Affects an area)


Presence: Speed: 4 Accuracy: 6/8 PMDV: 3/4 Rate: 2


Dodge MDV: 6


Combat


Punch: Speed: 5 Acc: +1 (+3) Damage: +0B (+5B\L/2) Def: +2 (+4) Rate: 3 Tags: N (O)


Kick: Speed: 5 Acc: +0 (+2) Damage: +3B (+8B\L/2) Def: -2 (+0) Rate: 2 Tags: N (O)


Clinch: Speed: 6 Acc: +0 (+2) Damage: +0B (+5B\L/2) Def: -- Rate: 1 Tags: C,N,P (O)


Soak: 8B/7L/5A (Silken Armour, +5L/+3B/+5A) Health Levels: -0/-1/-1/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/I (11 dying health levels)


Intimacies: The Silver Pact (grudging respect), the wealthy (contempt), Gens Karal (hatred)


Languages: Flametongue (native), Clawspeak, Riverspeak


Shapeshifting Forms


Warform


Strength: 3 Dexterity: 5 Stamina:6


Natural Soak: 8B/5L (Armoured soak: 11B/10L/5A)


Poxes: Serpentine Tongue, Fire Adaptation


Afflictions: Talons (+2L), Thick Skin, Toxin x1 (Toxin: Damage 5L/action, Toxicity 2, Tolerance -/- Penalty -2)


Dodge DV: 6 Parry DV: 5(6)/3(5) Join Battle: 4


Animal


Asp (spirit shape)


Scorpion


Owl


Salmon


Raven


Hound


Bobcat


Dogfish


Nightingale
 
Karal Tes


"The moon's kiss is death."


Gens Karal have, in recent years, produced the Anathema known as Fire Orchid. The Exaltation of famed general Karal Linwei's daughter as a Solar would doubtless bring shame on the most respected of the gentes of Lookshy, though they are more tolerant of Anathema (barely) than their Realm compatriots. Still, Fire Orchid is a righteous defender of the weak and a true hero. On the other hand, the discovery of Karal Tes' Exaltation as a child of Luna, the child of traitors and deserters, would be nothing but bitter to his extended family. The revelation of the acts he commits while bearing the Karal name would be far, far worse.


Tes has never set foot in Lookshy. His parents, mortal scions of the house, were implicated in a treasonous plot to betray the defenses of Lookshy to the Scarlet Empress and fled the city before they could be executed. Travelling in exile, Tes was born at sea on the small ship his parents managed to charter from Nexus to Chiaroscuro, far out of the Seventh's reach. Growing up in the Chiaroscuran slums in poverty, with careless parents sunk in qat and alcohol and old shame, Tes learned to survive as best he could, falling in with the street gangs that roamed the city in packs. Always smaller and weaker than his fellows, he was quick-witted and silver tongued, and learned to manipulate bigger, dumber children to do his dirty work for him at an early age. As he grew older his youthful good looks bloomed into what could only be described as beauty, and he started attracting the attention of men and women alike with his soft, innocent features. He played to this strength as well, seducing with a smile and living off the wealth those he ensnared.


His parents died of their dissolution when he was in his early teens, and on her deathbed her mother revealed his true heritage to him. Enraged at the life of luxury he'd been denied and which he now sold himself to attain, Tes took his Gens name for himself and embarked on a career of debauchery, theft and seduction which was almost his downfall. He seduced the wrong rich merchant one day - the man had a sadistic streak and a taste for torture. The man was rich and powerful, Tes was the bearer of a name that meant almost nothing in the South and a gutter snipe besides. He'd bitten off more than he could chew and no-one would miss him - as the merchant knew. The next few days were... extremely unpleasant for Tes, and his eventual death seemed assured. Keeping himself sustained mostly on spite and hatred, Tes endured and waited. Opportunity was to strike soon.


Already slender and of a slight build, deprivation made him gaunt and desperation made him dangerous. Chained by the wrists, the manacles were a little loose - blood from chafing his wrists on the rough metal lubricated his hands enough to set him free. Padding on bare feet through the mansion in a daze, he stumbled across a small apothecary of drugs and poisons in an antechamber off the master bedroom. Snatching up an unlabeled crystal phial from a box, he was in the midst of formulating a plan when he was beaten to the ground from behind - the merchant had found him. With seconds to spare and no hope for survival, He popped the cork off the phial and took the contents in his mouth, tossing it clear as the merchant rolled him over onto his back.


It was sweet, like syrup. It was a lesson he'd always remember: medicines are bitter, but poisons are often sweet.


Rolled onto his back, he saw that combination of lust and mindless fury in the merchant's eyes he'd seen before and siezed his chance. Pulling himself up with animal strength, Karal Tes kissed the merchant deep and long, forcing the poison in his mouth down his killer's throat. The effect was instantaneous: the merchant arched his back rigid and began to thrash about like a landed fish, clawing at his throat. Pulling himself free Tes started to crawl away, but his mouth was cut up inside, and the poison was in his blood. Staggering to his feet, he felt a numbness begin to spread through his body for a moment - and then it was gone. He felt hale and strong, better than he'd ever felt, and the poison in his blood was fire and life. The room was bathed in silver, and Tes turned to face his Goddess, who regarded him with a winsome half smile. "Resourceful and tenacious, my snake." Laughing, she vanished, and an asp slithered across the merchant's cooling corpse to freedom.


Since then Tes has lived his old life on a new scale - he's got money and connections now, criminal connections. He's developing quite the reputation in certain circles - if you want someone gone quietly, professionally and untraceably, there's a handsome youth with a gleam in his eye who'll do it for a price. They never catch him, there's never any collateral damage and his targets never survive. And what does this snake want? Why, he wants to go home to Lookshy. He's got some family he'd just love to get acquainted with.


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Chargen


450xp


128xp for Attributes


20xp to raise Strength, Charisma, Perception, Intelligence and Wits to 2


12xp to raise Dexterity, Stamina, Manipulation and Appearance to 2


36xp to raise Dexterity, Stamina, Manipulation and Appearance to 3


48xp to raise Dexterity, Stamina, Manipulation and Appearance to 4


12xp to raise Stamina to 5


0xp remaining


105xp for Abilities


48xp for Athletics, Awareness, Dodge, Martial Arts, Resistance, Craft (Water), Larceny, Linguistics, Performance, Presence, Socialise, Survival, Investigation, Lore and Medicine 1.


9xp to raise Presence to 4


24xp to raise Athletics, Awareness, Dodge, Martial Arts, Resistance, Craft (water), Larceny, Linguistics, Performance, Socialise, Lore and Medicine to 2.


16xp to raise Dodge, Martial Arts, Resistance and Performance to 3.


5xp to raise Integrity to 2.


1xp to raise Survival to 2.


2xp to raise Investigation to 2


0xp remaining


90 xp for Charms


Claws of the Silver Moon


Wary Swallow Method


Adder Fang Method


Mirror Sight Dismay


Perfect Symmetry


Scorpion and Toad Absolution


Scorpion and Toad Assumption


Scorpion and Toad Mastery


Golden Tiger Stance


Mask of White Jade


Hide of the Cunning Hunter


0xp remaining


24xp for Knacks


Deadly Beastman Transformation


Beast-Power Concentration


Life of the Hummingbird


Quicksilver Second Face


0xp remaining


30xp for Virtues


12xp for All virtues to 2


18xp for Temperance and Conviction to 3


0xp remaining


40xp for Essence


Essence 2->4


0xp remaining


12xp for Willpower


Willpower 6->7


0xp remaining


21xp for Backgrounds


4xp for Silken Armour


1xp for collar of Dawn's Cleansing Light


4xp for Reputation 2


4xp for Resources 2


4xp for Contacts 2


4xp for Heart's Blood 2


0xp remaining
 
I quite like your character, but his goals seem to go in a distinctly non-South direction. Now, I can obviously throw in some Gens Karak business in the South (and that might actually be quite interesting), but his end goals still seem to take him apart from the group rather than together with it.
 
Motivations change over time - his goal at the moment is this, but circumstances change. Also it's a long-term plan for him. He wants to be well-established and well-prepared before he leaves the South, which will give lots of opportunities for other stuff to arise.
 

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