Chargen [The Land that Time Forgot]

Red Shadow Claws

Six Thousand Club
In ages past, the land of Merkal was part of Creation, a vast world, once ruled by the Solar Anathema, who were cast down by the Dragon-Blooded, who saw their evil ways, and sought to bring peace to the world.


For centuries the Dragon-Bloods' benevolent rule went well, and Creation became a better place for their actions, and the heroic sacrifice of many of their best and brightest to vanquish the Anathema. But treachery lurked at the edges of Creation, where the Moon Mad fled to, and where they finally managed to convince the Fair Folk to invade in vast numbers, leaving Creation in turmoil, and unraveling at the seams...



Merkal was one such place that was torn away from the rest of Creation, a land set adrift in the wyld, protected as it was by ancient artifacts, whom the Dragon-Bloods have managed to bring back to operation, just in time to stem the Wyld energies that threatened to tear it apart.



As the Dragon-Bloods reckon the years, it's been close to 800 years since that time of unraveling. The land is prosperous, yet things are changing. Some among the populace are now showing markings of the Sun and Moon Anathema. Whispers abound, and even the ruling council of the Dragon-Bloods have not decided what to do about them. Merkal stands poised at a crossroads.



Chargen:


Solars: As errata, except for the following:


No Manses or Artifacts at the beginning. Those will come during the game, depending on your actions. No backing either.


Mentor no higher than 2 dots, unless you've got a god or a Dragon-Blood to mentor you.


Resources no higher than 2 dots. None of the mortals have much money, and this represents that. We all know you'll soon have high Resources regardless, one way or another.


Lunars: As errata, and as Solars, except for the following:


You are Casteless at the begining. A Lunar retrieval pack will likely come sometime during the game, to either tattoo you, or kill you and let the Exaltation move on. On the plus side, they might decide to give you Artifact Tattoos, if they're feeling nice.


No Heart's Blood higher than 2 dots. You didn't have that much time o hunt things, and it's been more of an 'accidental thing'.


Not: use the Casteless chargen


Infernals: As errata, except for the following:


You can't start with Artifacts or Manses higher than 2 dots. You're sent as a scouting party, and they do not wish to spend that many resources on what seems to be a paltry part of Creation.


No Past Lives higher than 3 dots.


You are encouraged to flip the Yozi the proverbial finger eventually, and go the Heretic route. Not necessarily as a Devil-Tiger, but that's up to you.


Dragon-Bloods: As errata, except for the following:


As masters of this land, you've had a chance to live life, they wouldn't send a newly Exalted Dragon-blood to interact with these Anathema and find out about their intentions, and whether they should be killed, or worked with, and how to accomplish that. You gain 100 xp to start.


Note: Use Lookshy chargen.


By all means, if you've got a question, or wants to rail against something, feel free. I might be willing to bend the restrictions somewhat in some cases, but will need awesome reasons to do so, but no chance for something like the Sword of Conquest, or Mantle of Brigid.
 
Note to Everyone


You get one free Excellency (First, Second or Third) if ALL Caste Abilities or Attributes, as long as you have at least 1 dot in it. If you do not have any dots in it, you will get the free Excellency when you purchase that first dot.


The Infernal who sneaked in gets his Caste's free Excellency, and does not need to pay for it even when he raises his Essence. (Note, even if you later, if the game ever gets there, get the Charms that let you build your own Caste, you will not your (Me) Excellency for free.


Note: Just realized Lunars who are Casteless have no Caste Attribute, so that bonus will come in when your Caste is fixed, and if you have taken an Excellency you'll be refunded the XP. I will try to weave the Tattoos into the story, so you won't miss out on these freebies.
 

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