Been in this game since before RPN was RPN.
This is not a new phenomenon, neither is it a product of new crowds, genre, 'level', etc. It's been happening since at least 2011 (maybe before, but I was less active then).
There are basically two tendancies in the scene - the legion of more casual...
When I play rather than GM, my favourite archetype is a character who hates violence but is, unfortunately, very good at it. The kind of character who goes to great lengths to avoid fighting anyone, but once they're left with no choice, they destroy the aggressor utterly.
I'm also fond of the...
I think it's entirely possible to make a decent battle-academy. I think a good battle-academy RP doesn't rely on that element; it has to be a mélange of elements unless you're doing some kind of meta-commentary.
The question I think matters most is why are you using a battle-academy? If the...
I rarely ask for more than a post a week, or even a couple a month, but my most successful RP often had players get very excited and post a few times a day.
I am always a demiurgic GM - I run the world and the NPCs; I am guiding a story that we tell together but I do not participate as a...
Honestly I have more fun as GM, and I rarely see a pitch that intrigues me enough to play (and sometimes when I do I feel like I'd actually be a poor player who would degrade the experience for everyone involved).
I usually start with a combination of backstory and broad concept.
By which I mean I read the setting material, and then think either 'what kind of characters emerge from this world and why would they be interesting to involve in this plotline?' or 'how do I make this compelling idea cohere with...
Cheers, Malph. I've seen a lot of games in the BoB lineage cropping up in the last couple of years where you can use some light mechanical levers based on genre conventions to help guide players to construct a narrative without a prior plan, but as you note it is highly reliant on a compatible...
Alright, this feels like an idea that is best refined through practice, but here's the gist as of now.
- Sci-fi
- Dubiously horror
- Light system (something in the BoB family if anything)
The RP takes place on a space station and/or space ship.
There are least four players but I feel like six...
I like doing Quests sometimes, as GM, which is a bit like being the GM for a single character, but I feel like GMing 1x1 would demand way more from me than usual where I can bait players into doing half the work for me.
The last time I was going to GM 1x1 was going to be a very intense...
I endorse a definitive ending and discrete arcs.
The one long-term viable RP I had used that model, and technically so do all of my RPs - it's just never get started.
Rebuiling the system in PbtA. Kinda. Looking more like this.
Brutality: Dislocate a limb, or reset it. Speak without tact, act recklessly, dismiss collateral damage.
Grace: Kill with a single strike. Act with precision, speak with clarity, be remembered as elegant and cruel.
Intellect: Find...
I have a ton to resources for GMs, but yeah best to play before you try to run.
And if you feel like jumping into Nine Billion Names let me know, it can pick up pilgrims as the story goes on.
These all have spaces. Fair warning - full character creation involves a fair few numbers, but I've offered to handle that for beginners.
RULES OF NATURE - Cyberpunk Espionage Action
https://www.rpnation.com/threads/inheritance.476099/
https://www.rpnation.com/threads/nine-billion-names.464025/...
I have fairly general advice here: Tutorial - Dice & You
But the best way to learn is by doing and I usually have one or more games available to join on RPN at any given time. I love introducing beginners and I am allegedly a good, patient GM for newbies. What's your poison?
Dumb luck was responsible for my best RP on RPN. That and having a few IRL friends playing.
it was a slightly weird fantasy setting where the players were the very diverse crew of an airship, trying to just focus on mercantilism and some personal goals while getting swept up in bigger conflicts...