"Is this..." Lucien pauses. Falls silent. Considers. Tries again. "Is this... the world beyond?" It is the great adventure to the undiscovered country. The answer to that one great mystery so easy to find and yet so difficult to communicate to one's peers. It looks nothing like the accounts of...
Everyone
The Harbour Market
The clamour and cry of the battlefield is smothered in an oppressive silence as Droplets speaks. Even the wounded hold their plaintive cries. Hardened warriors stare transfixed in horror at this walking avatar of death given form, the dark wound in creation billowing...
Sayuri's arrows cut a bloody swathe through the Wind Dancers, one unerring shot after another homing in on their vital essence that burns bright through the obscuring mist to her exalted eyes. There is a fierce gale surrounding the enemy, buffeting her arrows, but they hunger for the blood of...
And then, to layer rules upon rules, because you are shooting at a Battlegroup (a bunch of mooks), you add 1 extra damage for every 4 dice you rolled. 15/4 rounded up = 4, so a total of 10 damage. That's a lot of damage in Exalted! Sjet was nearly killed by 5 damage. Garret could take that, but...
That was dry humour - even experienced players often forget accuracy doesn't show up in decisive attacks. Correctly forgetting is just as good as remembering 😆.
They only get to apply one defense! Parry OR Evasion, not both. They pick the highest and hope for the best.
You are! You correctly did not include your accuracy bonus because it's a decisive attack. Now you check to see if you scored as many or more successes as your target has Evasion/Parry. If you did, you roll (your initiative) dice, and count the successes (10s do not count double for this roll -...
It's totally fine. It was a good time to be busy. The site was down, and we're currently waiting on @Equusheart to finish up their turn. Then we'll probably wrap up combat and move on. You dramatically outnumber your enemies at this point, so the drama and tension is gone and they would be wise...
I remember you had a detailed list of patrons somewhere, but I can't seem to find it in Lore or Characters. Where does it live?
I'm perfectly fine with you choosing the most appropriate.
He's a somewhat slow-witted but deep thinking gentle giant, but when roused has a terrible anger at...
Of course. The Nobility one falls out of the family name. The Knowledges are whatever one can get access to studying with lodges, mystery cults, and secret societies in Illim. The Stonecutters seemed a prime candidate, especially more esoteric lodges within their ranks. I don't really know the...
Just to be confusing, I've changed the rules of stunting for this game. Ordinarily a stunt is awarded by the storyteller based on how much the table enjoys your dramatic description of your characters' action. It comes in three flavours: Minor, Major, and Defining. Minor is +2 dice. Major is +2...
@Grey I think everything is set if you want to give it a once-over. I could add more little details here and there, but I think it easy enough to expand on history in play. The flavour is there. Sorry about all the delays for such a small amount of work. I think the character's really been ready...
Take the posts from the other players as a guide. You write the prose, decide what mechanics represent that prose, decide what stunt level you'd like to use, then in a spoiler or separate section write out the mechanics. Post, then edit your post to roll the appropriate dice, then figure out the...