Necrominac
Clean Sock
Goreland will be a Dice RPG. The Dice & Stats will be used for physically challenging items(picking locks, breaking crates, etc.) and for battles.
The Stats
Strength: [>0]
Agility: [>0]
Endurance: [>0]
Perception: [>0]
Charisma: [>0]
|25 points to assign|
Health Points: 10 +[1/2 End] REGEN: 0.5 per day * [str]
Stamina: 10 + [2x End]
Damage: [Melee: 0.5 + [Weapon Str] + [Str]] [Ranged: -- + [Weapon Str] + [2x Agi]
[Critical chance if di roll > 10 on 4d6| if critical, then add [Luck]]
Accuracy: 20 + [Agi] + [2xPer]
Dodge -- + (Enemy/Item Accuracy)) / [Per]+[Luck]
[DODGE EXTRA NOTE: The number that results from this is the number you must reach with the highest of 3 4d6 di]
Movement: 10 ft/round + [1/2 Agi]
Luck: 2 - [10 - Chr]
Level = 01 | Exp : 0/100
Each player will be assigned their own cell.
I will be creating maps of the domains that the players traverse
I am not a player.
I am the GM|DM, so I will only roleplay enemies, and other entities.
You start off with only rags for clothing.
01
<p><a href="<fileStore.core_Attachment>/monthly_2014_10/upload_2014-10-13_21-27-56.png.fa3c995ea90e58fe2ff95b6f03989021.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="31879" src="<fileStore.core_Attachment>/monthly_2014_10/upload_2014-10-13_21-27-56.png.fa3c995ea90e58fe2ff95b6f03989021.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
Rules:
Basic rules apply.
You may have a total of 3 characters.
Wait for everyone's action.
You can attack everything.
Everything has stats ranging from Fish to Walls.
REMEMBER: Everything has it's consequences.
<p><a href="<fileStore.core_Attachment>/monthly_2014_10/upload_2014-10-13_21-27-26.png.6f852a28d61ff6f1c734a43d5769b8a9.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="31878" src="<fileStore.core_Attachment>/monthly_2014_10/upload_2014-10-13_21-27-26.png.6f852a28d61ff6f1c734a43d5769b8a9.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
Strength: [>0]
Agility: [>0]
Endurance: [>0]
Perception: [>0]
Charisma: [>0]
|25 points to assign|
Health Points: 10 +[1/2 End] REGEN: 0.5 per day * [str]
Stamina: 10 + [2x End]
Damage: [Melee: 0.5 + [Weapon Str] + [Str]] [Ranged: -- + [Weapon Str] + [2x Agi]
[Critical chance if di roll > 10 on 4d6| if critical, then add [Luck]]
Accuracy: 20 + [Agi] + [2xPer]
Dodge -- + (Enemy/Item Accuracy)) / [Per]+[Luck]
[DODGE EXTRA NOTE: The number that results from this is the number you must reach with the highest of 3 4d6 di]
Movement: 10 ft/round + [1/2 Agi]
Luck: 2 - [10 - Chr]
Level = 01 | Exp : 0/100
Each player will be assigned their own cell.
I will be creating maps of the domains that the players traverse
I am not a player.
I am the GM|DM, so I will only roleplay enemies, and other entities.
You start off with only rags for clothing.
01
<p><a href="<fileStore.core_Attachment>/monthly_2014_10/upload_2014-10-13_21-27-56.png.fa3c995ea90e58fe2ff95b6f03989021.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="31879" src="<fileStore.core_Attachment>/monthly_2014_10/upload_2014-10-13_21-27-56.png.fa3c995ea90e58fe2ff95b6f03989021.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
Rules:
Basic rules apply.
You may have a total of 3 characters.
Wait for everyone's action.
You can attack everything.
Everything has stats ranging from Fish to Walls.
REMEMBER: Everything has it's consequences.
<p><a href="<fileStore.core_Attachment>/monthly_2014_10/upload_2014-10-13_21-27-26.png.6f852a28d61ff6f1c734a43d5769b8a9.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="31878" src="<fileStore.core_Attachment>/monthly_2014_10/upload_2014-10-13_21-27-26.png.6f852a28d61ff6f1c734a43d5769b8a9.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
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