Gorelands

Necrominac

Clean Sock

Goreland will be a Dice RPG. The Dice & Stats will be used for physically challenging items(picking locks, breaking crates, etc.) and for battles.

The Stats


Strength: [>0]

Agility: [>0]

Endurance: [>0]

Perception: [>0]

Charisma: [>0]


|25 points to assign|


Health Points: 10 +[1/2 End] REGEN: 0.5 per day * [str]


Stamina: 10 + [2x End]





Damage: [Melee: 0.5 + [Weapon Str] + [Str]] [Ranged: -- + [Weapon Str] + [2x Agi]


[Critical chance if di roll > 10 on 4d6| if critical, then add [Luck]]


Accuracy: 20 + [Agi] + [2xPer]




Dodge:( -- + (Enemy/Item Accuracy)) / [Per]+[Luck]

[DODGE EXTRA NOTE: The number that results from this is the number you must reach with the highest of 3 4d6 di]

Movement: 10 ft/round + [1/2 Agi]


Luck: 2 - [10 - Chr]




Level = 01 | Exp : 0/100

Each player will be assigned their own cell.

I will be creating maps of the domains that the players traverse

I am not a player.

I am the GM|DM, so I will only roleplay enemies, and other entities.

You start off with only rags for clothing.








01

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Rules:

Basic rules apply.

You may have a total of 3 characters.

Wait for everyone's action.

You can attack everything.

Everything has stats ranging from Fish to Walls.

REMEMBER: Everything has it's consequences.

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